A downloadable game

If you listen to one kazoo orchestra rendition of The Legend of Zelda theme this year, do it with The Cloning of Zelda.  I wrote this with friends from my live stream (twitch.tv/verbalprocessing) as a means of learning more about game development in Unity and C#.

The Cloning of Zelda was created in one week, mostly live and features hand-crafted original assets, similar by not identical gameplay and not much actual game.  Baby steps!

Credits

Ian "Verbal Processing" Strandberg: Programming

Music, and Sound Effects by Christopher and Joshua Sanderson of Three Ribbon Studios

Marker rendition of sprites: Mrs. Processing

All of the The Everyday Creative viewers and friends, past and present.  Love to the lurkers.

Published Nov 12, 2017
StatusPrototype
AuthorVerbalProcessing
GenreAction

Install instructions

Unzip and run EXE.

Download

Download
legend of zelda screen clone.zip 26 MB

Comments

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I really like the hand-crafted assets, but for some reason, there are some sprites floating outside the play area.
Also, the knockback is kinda "floaty", and it just doesn't really "feel" right.
I liked it!

Thanks kindly for your feedback Carlos. I will examine my knockback carefully in the future.